

The first to appear next is Christopher, an orange cube who takes an immediate dislike to Thomas. Soon after, other shapes appear and while they provide a method for more complex puzzles by working together, the story's focus is on the interaction between the shapes, building their personality through their cooperation and abilities.

He has no idea where he is and does not know his purpose, but he quite enjoys moving around and jumping. The red shape is called Thomas and he feels alone. While the environment is a plain collection of shapes and the puzzle platforming is straightforward, the game is brought to life through the narration, explaining the thoughts and the emotions of the shape. A level is completed when the shape is moved to a white outline of its form. The goal is to move through an abstract environment to complete 100 levels by moving and jumping. The player takes control of a red shape that represents a string in a programming environment.


Jump over rectangles meticulously placed by Mike Bithell. Listen to awesome music by David Housden. Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment. Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Thomas Was Alone, and then, Well, he Wasn't.
